When it comes to Luciferium production, it is a bit different.ġ2 sludge can be refined into 1 scarlet mechanite, so 360 sludge is… 30 scarlet mechanites. Yeah, it saves a lot of space and time needed for planting.Īdvanced scarlet collector produces 540 sludge per year, so profits are multiplied by 150%. When it has 200% collecting speed factor it generates same amount of money as an 8*10 yayo farm so 6200$ per year. It generates the same amount of money as a 4x10 yayo farm. One lifter (market value 52.5$) is produced from 3 compressed sludge.ġ collector (100% efficiency) profits -> 360 sludge / 2 / 3 * 52.5 = 3150$ per yearġ collector (200% efficiency) profits -> 720 sludge / 2 / 3 * 52.5 = 6300$ per year One normal collector can produce 360 scarlet sludge per year, and it can be refined down to 180 compressed scarlet sludge. Every collector (both normal and advanced) has a collecting speed factor (default value is 100%) and it can be increased to 200%. The way this mod handles balance is pretty simple. If you have some ideas how to improve that, please let me down in the comments. I tried to make everything as balanced and vanilla friendly as possible. It also adds some emergency combat strategies and an interesting way to dispose useless colonists. It allows the player to produce Luciferium and some decent profits with a drug called lifter. Luciferium Expansion adds 10 new machines, 6 drugs, 2 resources, and a scarlet sludge network.
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